Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Solomon's Keep Game breaking spell combo. User Info: Sontrowa. Wait until just after all of the them touch the block you're going to break especially the fast ones. Climb the steps as far as you can to the right and jump back to the left when they're close enough.
Now you can get the key. Hidden Items: Bell 13,7 , Super Fireball 11,5. Solution: Here's your first chance to hate the saramandors there will be many more!
First break the block below the key and create one just below that block to create a trap. The saramandors will fall through the key and land between two solid blocks with no escape.
Get the key from below then it's clear. To get to the constellation icon and key, you'll have to get to the upper right and then go left across the top. Use the Strategies section for tips on getting around these tough enemies.
Solution: Use a jar to buy some time to get off the ground. Make a tower up the middle to get out of your hole. Also, don't forget the Seal. Get a staircase ready before letting them out. Grab the key when they're gone, then head for the door, watching out for the sparks as they speed along the walls.
Once you get to the left side, you can build a ceiling above you to keep them away. Solution: Chip your way up through the mass of bricks, collecting the hidden items as you go. Don't break the ceiling until you're safely above where an enemy can reach. A good plan would be to break the block directly below a mirror after clearing out all the other ones below it as well. As long as the enemies drop down far enough, you should be clear to get the extra life.
Use the hourglasses wisely to get more time to dig for everything. Solution: Move it! You've got to break the block out of the ledge above you before the saramandor gets down to you! To keep them from even reaching the bottom, trap them between solid walls below the hourglass.
Break out to the right and head up to the top. Grab the key and fireball when it's clear. Use blocks to turn the ghost off to the right while you wait for an opening. Solution: Once again, get going! You have to get out of the middle before the goblins turn around and you've got heads dropping from above. Watch out for the spark directly above you if you jump. Get to a safe height where no one can break your stepping stone below the solid block on either the left or right.
Drop the flame and climb up the side. At the top, destroy part of the ledge the heads are landing on to protect yourself. Jump and collect the items down the middle when you get an opening between the heads. Stop next to the door to wait for the spark to get out of your way, then grab the key and climb up to the top again.
It's easier to reach the door from above. Solution: This one's a nightmare if you don't know how to do it! You're stuck between narrow passages that are too small to climb through and all 8 of the solid blocks have sparkballs on them! With 3 blue wizards parading across the bottom, the only way out of the chamber is left through the middle of the sparks and then back to the right above them. You can't dodge all of them, so you have to move them out of the way.
Start by creating a block next to you. Destroy it again when the spark touches it and it will fly to the side wall and circle away from you.
Put the block back and jump to where that spark was. Quickly turn and put another block against the wall to send the spark above you to the outer walls as well. Now you need to get rid of the next 6 sparks in pairs so they're close together. Here's how: put blocks between the solid blocks above you one row below them and between the solid blocks you're standing on. You'll be protected as the sparks circle above you.
When they pass, break through to the left, but be sure to put the block back. You'll need it as a safe stepping stone as you cross back to the right because you can't duck the sparks in these narrow cracks. When you get to the last pair, the first sparks you released might be coming around, so wait until it's safe to move.
Once you're on the left side of all the blocks, continue to extend the ledge you've been building the rest of the way to the left so some sparks get trapped in the bottom of the screen. As sparks come from the top, you can open the floor to let them down there as well Don't waste too much time. Cross to the right, where you should avoid most of the sparks by dropping between the blocks and landing on the steps that you made before. When they're all on the left, trap them in there so you can get all the way to the right and release Mighty Bomb Jack if this is your first try in this room.
Make sure you don't drop the flames above you until you're ready. You can't get to his block once you do. If you get him, collect all the fairies you can with the time remaining. Save the hourglass until you're almost out of time. Also, don't be so happy to escape this pit that you forget the Seal in the upper right corner! Solution: Grab the hidden bell below the second flame from the left. You won't be able to get it once that flame drops. Heads are coming from above and always go left, but when they drop the flames, they return to the right.
When you feel safe, run to the right and climb up the far right side. When you get to the key, the gargoil will shoot, so protect yourself. Break the block under the mirror once you're safely high above where the heads may land. Then just run and jump down the steps to the door. On the way down, drop that gargoil for a fairy. Solution: Run to the left and climb blocks so you're safely off the ground. The goal here is to build a bridge so you can walk just below the solid walls.
Start on the far left and build to the right, leaving holes in the bridge behind you where the saramandors fall. Keep building under the blocks with the sparkballs Run through when you can get below the last solid block, then turn around and break the two steps behind you. Now reach to create a block connecting the solid walls with part of your bridge. When both sparks are on the bridge, destroy the block to keep them there. Next, reach for the far right wall past the falling saramandors to make another block and jump on it.
Build your tower up this wall. Drop the Dragon at the top for a fairy, then start crossing to the left. If you're quick, you can drop down one step on each staircase and plug the paths of the saramandors they should pace between solid walls that are two blocks apart.
Doing this keeps the Saramandors off the bottom of the screen, so you might be able to get by without making that bridge below if you pull it off. Grab the goodies on the left and then drop down the left side to the bottom. Get to the key and out the door note that all you need to do to pass through this room is get the key and leave, but then you wouldn't get any items. Again, don't forget the Seal! Solution: Here's a welcome change Not too tough, just create blocks in all of the open spaces.
Start at the bottom, filling in everything you can reach, then climb up the left side. When you can go no higher, head across the right, creating steps as you go.
Make sure you fill in the block between the mirrors. You don't need to fill the block below the mirror on the right, but fill in the other one close to it as you climb the right side. That's where you should stand to get back to the left. First, get that constellation icon near the top and put a block just below the key. Now go for the upper left where the Tecmo Bunny Icon is. Remove any extra blocks in the top three rows after you make the one you need to break with your head reveal the gray face first, then cover it.
They might make jumping around difficult and you don't want to waste any time by falling. Finally, build a bridge to the door. Here's the Page of Time, but it's surrounded by solid walls! All of the special rooms in this game have tricks to destroying such blocks, but this one's easy. All you have to do is break through the bottom of the triangle with your head. Don't bother with the lower half of the room.
You can't get to it yet Solution: You need a fast start in this room. Those heads will only stay away for so long! Grab the key and bell and run back to the left. Climb to just below the gargoil and drop him.
From there, clear out the blocks below the mirror where the heads come from. This will allow you to build a bridge across the middle. Again, don't leave any blocks below that mirror! Once you've dropped all of the flames, make the Seal appear on the left side of the door.
If you have time, you can climb up and over the door jump past the ghost to get to the fireball from above. Solution: This one's simple, but annoying!
Grab the hidden bell and leave the hole there so the first set of saramandors can't follow. Drop down and dig through the walls from the left side and get the other bell and the jar. When you're ready, drop the far left flame to send the other set of enemies toward you. Jump to a safe, high block and wait for an opening.
Your best chance to go comes shortly after you set them free, so be ready. Run to the right across the bottom. You may need to turn and put blocks in the way of the saramandors to buy yourself the split second you'll need.
Quickly put a block in the lower right corner, jump on it, drop the flame above you to the floor, create a block above it, and jump! Shrink the flames and use the edges of their blocks to jump around for the remaining items. Solution: Drop on the bell right through the middle of those bat-devils. It's actually safer than falling down either side of them.
Dodge back and forth to make sure they don't touch you. With hardly any room in the corner, you'll have to jump over the wizard several times to get the golden goose. Create the block in the corner and let him break it to save time. Shrink the flame before dropping to the floor under the key. Grab it and pass by the flame again. Since those mirrors are in the way, you need to climb up through the bottom row of devils to get any higher. To reach the hidden bells, you have to put a block against the left wall so you have something to land on when you drop from above.
From that step you can jump into the small area with the bells in it. This time, you won't miss any Seals if you use the wings. Solution: Place a block on the left next to you. Take out the pair of blocks in the bottom row before freeing the first spark to your right.
Trap it in the spot you started as it goes by. Next, free the spark in the lower right corner and trap it near the first one after it circles around the long way. Grab the hidden constellation icon and the bell, then seal off that corner from the bottom, leaving the top open don't break any part of the dragon's ledge.
Now we need to get to the key by going through the pair of sparks in the middle. Create a step next to the flame before dropping it it's always easier to do this instead of dropping the flame first. Free a spark and trap it on the right side. Let the other one by and seal off the entrance when you go through. Put two blocks below the last spark to send it around the outer walls. Now comes the important part: drop the flame next to the gray jar and put its block back.
The gargoil is waiting to drop another flame in your way that will permanently keep you away from the door if you haven't done this! With that flame's block in place, you can use the step to get to where you need to go. Solution: Quickly climb to the key and run to a middle ledge on either side.
Turn and break off the edge of the platform above you so the enemies can't get to you. Leave only the solid block behind. Grab the hidden bell, and if you're really fast and greedy , run across to the other wall and get the other one. Break off the edge of the other ledge above you if you do. Now build a tower up against the wall. When the upper ledge keeps you for climbing higher, break the middle block with your head stand on the edge of your tower, NOT on a block directly below it!
Finish off the ledge and start building a bridge to the door. Break the top ledge below the mirror to keep the enemies away.
Drop down to the lone solid block when it's safe, break the middle ledge above it, grab the jar, and climb to the door. Solution: Destroy the 4 blocks that touch the solid blocks below the mirrors. As in the last room, break the upper ledges from the EDGE of a block so the heads don't land on you.
With those 4 blocks broken, all the heads should fall to the bottom, freeing up the middle. Grab an orange jar to kill all the heads so you can get to the super fireball and the two hidden bells without any pain. Solution: This one isn't too complicated, but those sparkballs are moving pretty fast! Jump to the left right away to give yourself some room to jump the first one that's chasing you. Keep jumping it as you build a trap around the lower right corner a stairway that's 3 blocks high works for me.
Seal it off when it goes in there. Create some more blocks in the section you're in and use them to trap the spark that guards the key. Now just keep sealing off the remaining sparks in places you've already been to. Just don't get run over! Solution: Climb the left side and put a block under the mirror there so you have a stepping stone later. Close off the lower left corner and trap the spark. Drop the flame on the far right all the way down and put a block under the other mirror.
Take out the blocks below the other flame that's close by so you can drop it later you don't have to risk dropping it right now. Climb to the top and grab the constellation icon. Turn around the ghosts or just jump over them. Climb down the left side, drop the flames, and then climb up over to the right again, beneath the top ledge. Drop the flame, then jump for the key and door. Solution: Quickly change the diamond into the desired item, drop to the floor watch for charging goblins , grab the Seal, and get above ground level on the right side, where there's more room between the mirror and the middle ledge.
Don't waste any time! VERY soon after you start, heads will be coming after you! Dump the gargoil and climb up the middle, turning around the ghosts as you go. You shouldn't have too much trouble climbing all the way to the bell as long as you properly protect yourself. Whether you're above or below the Ghosts, just build a bridge to the door from wherever you are watch out for the heads coming from above though. Solution: This room is crawling with blue jewels that are keeping you from creating blocks across all those narrow gaps.
You'll have to collect them all, starting from the bottom. Watch out for those heads. They always follow the same path to the middle, so they should be easy enough to avoid as long you don't leave a block in their path that leads to you. Take all the jewels from the lowest row by jumping at them from below. Climb up a level, take the jewels from the next row, climb up again, and so on. Notice that the gaps that are wide enough to climb through keep alternating between the sides and the middle.
Climb to the upper right to reach the key. Make the Mighty Coin appear while standing where the key was, then climb to the upper left to reach the door. Solution: Things are starting to get complicated now. I hope you've learned coordinates by now because I need to start using them in my solutions! Break the blocks against the walls at 1,10 and 15,10 , while leaving the blocks just below them in place. This will set a trap for the heads so they don't reach the bottom when you need to cross from one side of the room to the other.
Destroy the blocks below the pair of flames in the middle to drop them to the floor. You can now easily get the sphinx. Climb up to the left side of the block holding the flame on the far right. Turn around and break the block above you with your head to send the heads to the middle make sure they fall BELOW your ledge.
Drop the flame and continue climbing to the key. You'll have a nice roof over your head until you get to the top. Once there, you'll have to be quick. Break through with your head and immediately duck under the solid block below the mirror. Wait until another head goes by before going for the key.
Create a block so the heads now hit the top solid block below the key and fall down into your trap in the lower right corner. Take the key and head down the middle shaft that the heads used to drop through. Climb the left side to the door By the way, you won't miss any Seals if you use the wings in this room. Solution: A ghost is about to run into the block you start on, so you'd better move.
Jump to the left and fall through the crack above the flame. Don't land ON the flame cause it hurts. Run across the bottom and climb up the right side. Stand on the solid block next to the hourglass and put a block against the wall.
Carefully cross the middle underneath the solid blocks. You need to move quickly between heads again. Create your bridge between the gaps, cross it, and destroy it before the next head falls. Jump and grab the key while you're at it. Fall down onto that block you put above the left flame, then drop the gargoil.
If you want the goose and the constellation Icon, you're going to have to get past the other gargoil. Jump the fireballs while crossing the tops of the solid blocks and drop him when you get close enough. Hope you've practiced your timing!
Solution: Uh oh! There's eight speeding sparkballs guarding the key! What to do? Take heart, because they're trapped and you DON'T have to let them out! Climb up and over to the left, dodging the bat-devils at the top. Break the upper left corner off of the first "cage" and jump into it you can do this from either side I'm just describing the method from the left.
Reach into the cage and create a block keep trying if the sparks block you. You can now safely destroy the block to your right above the new block. Move over and create another block in there. Go back to the left and break off another corner so you can squeeze two more blocks in there. The cage should take up a space that's only three blocks wide when you're done. Do the same thing to the other cage to reach the key.
Now I ask you: we COULD have let all those sparks out and trapped them somewhere on the right side, but why work so hard? Hidden Items: Orange Hourglass 7,3 , Key 8,7. Solution: SPEAKING of not working hard, all you have to do in this room is wait until the ghosts break away the block covering the key and fall down to the door. A little bit of effort is required to dodge the falling heads as you try to collect your fairies.
Just don't take the hourglass after drinking the gray jar or your time will run out rather quickly. Hidden Items: Extra Life 8,6. Solution: If you plan on getting the extra life, turn the bottom bat-devil around a couple of times, so its movement isn't exactly the same as the other ones. You should only have to work on half of this room. Pick either the left or right side and drop the two outermost flames out of your way.
The second one in will not drop far enough unless you leave a shaft below it and jump diagonally between solid blocks as you climb. Drop the next flame in, but do NOT let it fall too far or you might have to climb the other side if you fall to the floor after getting the extra life, for example. Put the block that was holding that flame back after it falls.
As you do all of this, heads will be coming down on you. Keep making them pass over you or drop down the side. Near the top, it is vital that you don't let those heads into the middle area beneath the key.
Another bad idea would be to trap them between solid blocks in the top area. Keep them away from both you and these areas. Having said this, make the extra life appear and drop down the middle to grab it, dodging the bat-devils as you do skip that step if this isn't your first try in this room. Climb up again and put a block where that extra life was to give you a place to land as you grab the key.
Carefully moving past the heads, drop the gargoil in the upper corner. When you see an opening between the heads and the other Gargoil's fireballs, as well as the bat-devil below, get the key and climb up again to the door.
Be ready to jump or dodge out of the way if you wait too long. Hidden Items: None. Solution: This one isn't as complicated as the last one, but you need some fast reflexes at some points. You need to get past three levels guarded by blue wizards and heads to reach the items at the top. Each level is extended for you so you can drop the wizards when they charge. Wait for them on an isolated block rather than standing right next to the edge where a head can hit you.
Reach across the gap between your block and the main ledge to dump them. The heads come out in flurries. Climb higher when things slow down. When you head back down, let the head you're following hit the side wall and change directions on the level below you before jumping down. Solution: Five panel monsters, one above the other, seem to effectively block your path to the door.
However, getting past them really isn't that tough. As you climb, all you have to do is create a pair of blocks to protect yourself between fireballs The shots will destroy the blocks while you create your next step up.
Jump on it, protect your spot before they shoot again, jump on another block, and so on. Solution: If you get the fireball at 10,5 , you'll have to use it on the ghost below you if you can't get back up in time you only have a couple of seconds before it destroys your escape route. You need to place a stepping stone in either that spot or one block below it. The ghost will destroy the block if it's in its way. With that step in place, get the other fireball get it later if you're already below it.
If you didn't kill that ghost, keep turning it around while you wait for the best moment to drop to the bottom past the second ghost. Get the scroll and dump the flame above it. Drop the flame to your left as well. To get to the left side from here, jump on the solid block in the middle when the ghost is moving away from you, jump straight up when it turns around, then fall down to the left.
Climb the left side and break one of the blocks below the upper right flame DON'T drop it yet. Drop the two flames nearby all the way to the bottom. Cross back to the right through the middle. Make the Tecmo Bunny appear from above, cover it up, and drop down so you can break the block with your head. Jump past the lower ghost and climb back up to where you were.
The Solomon Islands has yet to recover from the devastating ethnic violence of which brought the economy to the brink of collapse, bankrupted the government, destroyed vital agricultural infrastructure, and caused thousands of people to flee their homes. According to FAO, one-fifth of the population is undernourished, and increasing pressure on natural resources means urgent solutions are needed. Located east of Papua New Guinea, with a population of just over half-a-million people, the Solomon Islands is the third-largest archipelago in the South Pacific, comprising around 1, islands.
The majority of people live on the six largest islands, the most populous of which are Malaita and Guadalcanal, where the capital Honiara is located. Largely rugged and mountainous, most agricultural activity is confined to the more favourable topography of the coastal areas where the climate is hot and wet, and vegetation is lowland forest. Over 80 per cent of Solomon Islanders live in rural areas and depend on subsistence agriculture. The main subsistence crops are sweet potato, cassava, banana, taro, yam, beans, cabbage, watercress, and watermelon.
Other important staples include breadfruit, nuts and edible leaves, such as Gnetum. Non-timber forest products provide food, medicine and building materials. The country's major cash crops are coconut for copra and oil , betel nut, oil palm and cocoa beans. Other important crops include potato, onion, pineapple and Robusta coffee. Ngali nuts are a very popular seasonal food and these, together with various spices, offer opportunities for commercialisation, but marketing is often hindered by a lack of reliable, cost-effective transport between and beyond islands.
Timber accounts for 80 per cent of government export revenue. The country's logging boom in the s was triggered by Malaysia and Indonesia banning round log exports, which saw world prices rocket.
Exports from the Solomon Islands more than doubled in a decade.
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